With the market’s rapid rise in mobile games and applications, it’s reasonable to say that it’s taken the world by storm. Every day, new games are being invented, developed, produced, released, marketed, and played. Unfortunately, only a chosen handful make it to the top of the charts and remain popular for an extended period of time, making them definite hits! Why is it the case? Why do certain people seem to attract more attention than others? We’ll go through the answers to those questions below, as well as a list of the most common mobile game design blunders.
Without rushing, copy and paste
The most common error that many game developers do when creating a game is to replicate the most recent and popular release to date. This is an absolute no-no. Apart from the potential for copyright infringement lawsuits, stealing someone else’s hard work will almost certainly be a failure. An imitator is immediately identifiable. It’s fine to be inspired by something and utilise that inspiration to make something new. That is something you can do.
Short runs are not enjoyable.
You should design the game in such a way that it continues to pique the audience’s attention. The game should be created so that even after all of the tasks have been completed, the user remains engaged in the game and wants to play it again and again. A successful app is characterised not only by its ability to reach the top of the market, but also by how long it has been there.
For the victory, touch screen.
Joysticks have been updated to create touch displays. You get to tap, slide, and tilt instead of pushing and clicking. Various devices have different functionality, especially when they operate on different operating systems, such as iOS and Android. When developing, keep in mind the screen size, as well as the position of important buttons such as alerts, WiFi, Bluetooth, and the like, or the toolbox in short.
There are too many frolics and shenanigans.
Keep the game as basic as possible, and avoid the complication. This does not, however, imply that you should eliminate the fun features, beautiful visuals, and unique atmosphere. This means that the game must be performed in a straightforward manner. Take, for instance, the infamous Tap-Tap Revolution. All you have to do is touch on the designated button as it syncs with the music, and the difficulty level increases as the song goes. When designing 3D mobile games, keep in mind that users typically play them in short bursts of time during breaks or on the way home.